Guides

Neat! Achievements Guide

Confirmed Steam achievement names, smart 100% habits, and spoiler-light advice for all 24 trophies.

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Neat! Achievements Checklist

Neat! ships with 24 Steam achievements. This guide covers the confirmed names we can document cleanly—Stationery Addict, Room Reboot, Touch Grass… Later, and Chef’s Kiss—plus general progression, exploration, and miscellaneous advice for the rest of the list. It will not invent fake achievement titles. When Steam’s full public list is your source of truth, match icons in-client; use this page for mindset and routing.

Play as Molly through eight locations first if you care about story. Most trophies fall naturally if you explore, read, and interact widely. A dedicated cleanup pass after the finale is still wise. Pair this page with the Walkthrough, Locations, and Tips.

Want a full story-pass then mop-up calendar, Cloud sync habits, and flexible-layout notes aimed at completionists? Follow How to 100 Percent alongside this checklist—use that page for routing, and this page for confirmed names plus exploration mindset.

100% philosophy

  1. Story pass: finish all eight spaces, reading notes and tapes as you go.
  2. Interaction pass: revisit rooms (or reload cloud saves) to poke at stationery, food, and thematic props you rushed.
  3. Misc pass: clear oddball interactions and any progression milestones still locked.
  4. Verify on Steam: confirm 24/24 before you uninstall.

Because layouts are flexible, achievements tend to care more about doing things and seeing content than about one perfect shelf photograph. When in doubt, interact more.

Confirmed achievement: Stationery Addict

Stationery Addict points at Neat!’s love of paper culture—pens, notes, planners, office-adjacent clutter, and the tiny tools of written life.

How to approach it

  • Whenever you see stationery, pick it up, inspect it, and place it thoughtfully rather than bulldozing past.
  • Desk-heavy spaces (especially the VTuber streaming room and any office-like corners elsewhere) are prime hunting grounds.
  • Libraries are stationery ecosystems too: stamps, cards, bookmarks, staff notes.
  • Do not assume one click is enough—some cozy games want repeated or varied stationery interactions. Exhaust obvious stationery props during a cleanup pass.

Mindset: if it writes, erases, sticks, or files, give it attention.

Confirmed achievement: Room Reboot

Room Reboot reads like a celebration of finishing a full reset—bringing a chaotic space back to a livable baseline.

How to approach it

  • Complete locations thoroughly; do not soft-exit mid-mess if you are trophy hunting.
  • Treat each client job as a true reboot: zones cleared, story consumed, layout settled by feel.
  • If an achievement tracks completing rooms, your Walkthrough path through all eight is the backbone.

Mindset: reboot means the client could walk in and breathe—not that the room is empty.

Confirmed achievement: Touch Grass… Later

Touch Grass… Later is a playful nod to staying inside, delaying the outdoors, or engaging with hermit / indoor-loop themes.

How to approach it

  • Spend careful time in the hermit / agoraphobe-adjacent room where someone has everything they need without going outside—see Locations.
  • Interact with indoor comfort infrastructure, entertainment, and “I’ll go out later” energy objects.
  • On a first pass, do not rush this space; on a second pass, exhaust interactions you skipped.

Mindset: the joke is gentle. Meet the theme on its own terms; do not shame the client with your layout.

Confirmed achievement: Chef’s Kiss

Chef’s Kiss signals food, cooking, plating, or kitchen-adjacent delight.

How to approach it

  • Give the single mom’s kitchen a loving, thorough sort—workflow plus food props.
  • Interact with ingredients, utensils, snacks, and meal traces elsewhere if they appear.
  • Place food-related items where a tired cook would actually reach, then fuss a little for presentation flair if the game lets you.

Mindset: culinary care is part of Molly’s world of domestic labor. Slow down around edible props.

The other achievements (without inventing names)

Steam lists 24 total. Beyond the four confirmed titles above, treat the remainder as falling into broad, non-spoiler buckets:

Progression achievements

Expect trophies tied to starting Molly’s service, finishing individual locations, and completing the campaign through the personal finale. If anything remains locked after credits, check that every location was completed cleanly and that Steam Cloud synced.

Routing tip: follow the in-game order documented in the Walkthrough. Do not skip the emotional beats in the final space just to force a pop—progression trophies usually want honest completion.

Exploration achievements

These typically reward finding hidden notes, playing all tapes in a space, opening every container, or discovering optional interactions. Neat! hides story in ordinary clutter; exploration trophies are the formal version of “look twice.”

Routing tip: after each room’s tidy, do a slow perimeter walk. Check behind furniture, under stacks, and inside drawers you already “finished.” Tips covers the maybe-pile and read-early habits that feed exploration unlocks.

Miscellaneous / playful achievements

Cozy games love a few odd interactions—repeating a cute action, combining themed objects, or leaning into a joke. Stationery, food, and “touch grass later” already show that humor lives in the list. For unnamed misc trophies:

  • Revisit props that felt joke-adjacent.
  • Try alternate placements if an object begs for a punchline shelf.
  • Keep the Steam overlay achievement list open on a second monitor or Deck chord menu so new unlocks teach you what the game is watching.

Important: if a guide online invents titles not shown in your Steam client, ignore them. This wiki will only name achievements we can confirm.

Suggested 100% route

PhaseGoalPages
1Finish story, read widelyWalkthrough, Locations
2Stationery / food / indoor-theme interactionsThis page + Tips
3Reboot completeness per roomWalkthrough
4Misc oddballs + verify 24/24Steam list + Updates if patches change tracking

Platform notes

  • Achievements are on Steam for the PC / Deck release.
  • Steam Deck Verified play is fine for hunting; use trackpad or a mouse for fiddly stationery piles—see Controls.
  • Steam Cloud helps if you split sessions across devices; fully exit so unlocks sync.
  • Partial controller support is enough for many interactions; switch inputs when precision matters.

Spoiler etiquette

Achievement names themselves can soft-spoil themes (haunting, withdrawal, food labor, finale identity). If you are sharing unlock screenshots, mark spoilers for friends still in early locations. This page stays light on finale details on purpose.

After 100%

  • Compare layouts with friends—Neat! thrives on divergent neatness.
  • Read the Review to articulate why the campaign worked for you.
  • Keep Launch notes and Wiki / links bookmarked for official news from Korova Games, Rogue Duck Interactive, and neatga.me / @Neatthegame.

Twenty-four achievements is a modest list for a ~$7.99, ~4-hour cozy game. The real 100% is still the stories you reassembled with your hands—the trophies are just Steam’s way of nodding along.

FAQ

Frequently Asked Questions

Quick answers about Neat!, Molly, and this fan wiki.

How many Steam achievements does Neat! have?

24. This guide names confirmed titles and groups the rest as progression, exploration, and miscellaneous without inventing fake names.

Which achievement names are confirmed here?

Stationery Addict, Room Reboot, Touch Grass... Later, and Chef's Kiss—plus general advice for the remaining list.

Can I unlock everything on a blind first playthrough?

Many will pop if you explore and read thoroughly. Plan a short cleanup pass after the story for interaction-heavy trophies.

Do I need a perfect layout for achievements?

No single correct layout is required. Focus on completing spaces, reading story items, and interacting with thematic props.

Where should I look for Touch Grass... Later and Chef's Kiss?

Lean into the hermit/indoors-focused space for the former and the kitchen/food props for the latter, while still exploring related objects elsewhere.